Seasons is a recurring progression feature in Praia Bingo: players complete challenges over a set period and earn prizes based on their progress. The original version was minimal: a simple banner inside the game’s inbox with a retroactive text message informing players of the dynamic and their reward.
The redesign gave Seasons a dedicated screen for the first time. Now it has a fully designed, personalizable interface where players can track their progress, preview upcoming prizes, and understand how the mechanic works at a glance.
It also opened a new opportunity for our content team to expand on the game’s storytelling every 2 weeks.
Presentation card for the season’s challenge.

Variants built according to the mechanics defined by the Game Designer.



Design System and component building on Figma



What I did
I handled the majority of the UI design, wireframing, and component architecture in Figma. Starting from low-fidelity wireframes,I mapped the information hierarchy, defining what players need to see first, what can be secondary, how the progression states should communicate visually. The final component system was built to be skinnable, so each season can have its own visual theme without requiring a full redesign and also dynamic, permitting our Game Designers to explore different mechanics whenever they want.
Design Decisions
The core tension in this project was making a progression system feel motivating rather than overwhelming. Players needed to see both where they are and what they’re working toward, so the layout prioritizes current progress with prize previews always visible, never buried behind a tap.
Team & Credits
- Interface illustration: Rafa Louzada
- Additional art: Evelyn Rivero
- Animation: Rodrigo Melo
- Art Direction: Ivan Freire
Launched 2025 on Praia Bingo
Available on iOS and Android
Below is the launch video for the Seasons feature, produced by the Praia Bingo content team. (Available only in Portuguese and Spanish)
