This project is currently in active development and the visual direction is continuously evolving. The material presented here represents selected explorations and production studies rather than a final shipped product.

Fantasy Chess is an ongoing personal project developed as a portfolio piece focused on Game UI Art for mobile games. The goal is not to build a fully functional product, but to explore the visual, technical, and systemic aspects of interface design through the lens of a stylized fantasy chess experience.
The project combines medieval fantasy aesthetics with competitive board game presentation, imagining a version of chess where players can choose different factions, each one transforming not only the pieces themselves, but also the board, environment, interface, and overall atmosphere surrounding the match.
What makes the project particularly important to me is that it serves as a space to experiment beyond static mockups. Alongside the visual direction, I’m also exploring more technical UI workflows, including component-based systems in Figma and potential implementation studies in Unity later in development.



The intention is to approach the project as closely as possible to a real production pipeline, developing not only polished screens, but also thinking about scalability, usability, modularity, and how the interface would behave inside an actual game environment.
